Scrolling to the bottom of a spark List after adding an item can be a little tricky especially when adding multiline text. This post demonstrates how to do it using a chat pod as a sample use case.
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Checking if an element is included or excluded from the current state is a little more involved than just checking the visible property. This post demonstrates a method that returns true when the element is included in the current state.
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This post demonstrates one way of creating a simple wave effect on items in a DataGroup. A post on polyGeek.com reminded me of an old sample I had laying around that was kind of interesting.
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This is an example of a spark List with a custom item renderer that looks like a stacked bar chart.
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Flex 4 has been released. This is a major release of Flex that introduces some new features that allow you an amazing amount of flexibility and power in building killer internet applications.
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The spark BitmapImage component only supports embedded images in Flex 4.0. This post shows how you can get around that limitation by loading an image via a SWFLoader and then pushing that bitmap data into the BitmapImage’s source property.
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How Flex treats strokes on GraphicElements can be a little tricky. This post explains how the stroke of a GraphicElement contributes to the measured size of a spark Group.
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This post goes over the basics of writing a very simple custom layout that supports virtualization in spark. It assumes that you have already built a custom layout that handles the real (non-virtual) case and are comfortable doing so.
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Sometimes it’s nice to keep an eye on the memory of an application without involving the Flash Builder profiler. This post demonstrates a simple and lightweight component that graphs the value of the Flash Player’s System.totalMemory over time. The chart can be very useful for noticing spikes in memory that might require further investigation with the profiler.
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The default spark List will add a horizontal scroll bar when the contents of the List are wider than its width. This post shows how to change that behavior using a custom item renderer so that a truncation mark like an ellipsis is used instead.
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